Having said that, there’s absolutely nothing wrong with developers attempting to make a game that outdoes all those which have gone before, especially if you’re not a true believer in the possibility of a Definitive Shooterâ„¢. Such is the case with Halo developers Bungie, whose forthcoming open-world sci-fi FPS Destiny is one of the most highly anticipated games of the next generation.
If a developer is seeking to create the definitive shooter, the obvious place to start would be to look at some of best shooters already available and treat them as prototypes - taking the best parts, stripping away the less desirable elements, and adding improvements where necessary.
In an interview with Edge, creative lead Joe Staten cited Borderlands and Far Cry as two specific shooter series that were an inspiration during the design of Destiny:
Staten went on to suggest that the multiplayer and co-op experience of Destiny is designed in such a way as to make the world feel more alive and populated. A big part of that will be the experience of seeing other players engaging in their own adventures on the horizon, and having the option to seek them out or to go your own way:
The Borderlands influence is fairly tangible in the gameplay video that was released earlier this month, mostly because of similarities in the setting and aesthetics. In the co-op campaign, characters were seen meeting up on the edges of a roughly-constructed settlement located on the frontier of a mostly barren wasteland, battling their way through the outer wall and seamlessly meeting up with other players to battle alien foes The Fallen (who are actually pretty lively, despite the name).
Do you think it’s possible to create the ultimate first person shooter? If so, do you think that Destiny could be it? Tell us what you think of Staten’s approach to making the game in the comments.
Destiny is targeting a 2014 release on the PS3, PS4, Xbox 360, and Xbox One.
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Source: Edge